HEART FORTH, ALICIA is a Platform Adventure with some RPG elements.

A certain god appears in Brenia, a village dedicated to the magical craft, killing and devouring one of the wizards. The elder sends a young wizard girl for help, along with her best friend, to the neighbouring village Elenia.

Before they get there, her friend suddenly betrays her and throws her into the Valley below. There is a looming war in the Valley, and the young girl from the mountaintops must take part in it to make her way back home.

 

The Valley, Éliadin
The Desert King Adóphnin was recently killed in battle against a resurgence of the western city Blákatha. The King’s heir and only son Oznin has disappeared from the Palace, and Ahriman, the King’s power-hungry brother, has taken control of the city and Palace of Blivek. Access to the city’s water culverts is no longer free, and there is growing rumour of another invasion from the West.

 

Technical information:
The game will feature (if the gods let me finish this game):

-An involving story
-A big and carefully-designed world that is easy to navigate.
-A map engine to help you navigate said world.
-7 magical offensive powers
-Over 20 special abilities and skills
-A defensive fairy
-Four offensive elemental fairies
-A night and day cycle
-A scheduling system that lets you set appointments and quests.
-An inventory system
-Some NPCs with 24-hour routines
-An in-game cutscene system
-Animated cutscenes (to be determined)

Credits
The graphics, coding and story are done by me.
The music is credited to Josh Whelchel, Valzi, J.S. Bach and myself. I’ll update this to be more precise when the time comes.