HFA is still being worked on rather hard as of late. I’ve finished the engine, finally, and am now building the levels. Since I don’t have anything quite solid to show you yet, I’m posting a screenshot with the 4 stages of day, although there are more than 86,000 different shades that fade away very smoothly. I’ve also added a more accurate HUD, along with new graphics and everything. All in all, the game will hopefully have around 5, 6 hours of continuous gameplay and over 10 areas to play in. Each area, being generous here, will have around 15-20 rooms. I’m guesstimating, since I’ve added new power ups, that there’ll be around 15 different habilities and 15 different spells/powerups. Anyway… to be honest, I’m quite excited about this project. In fact, I’m working on a sort of teaser trailer, too. I will release it soon =).


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