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	<title></title>
	<link>http://alonso-martin.com/hfa</link>
	<description></description>
	<pubDate>Wed, 08 Sep 2010 00:29:04 +0000</pubDate>
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		<title>Heart Forth, Alicia</title>
		<link>http://alonso-martin.com/hfa/?p=20</link>
		<comments>http://alonso-martin.com/hfa/?p=20#comments</comments>
		<pubDate>Mon, 14 Jun 2010 23:00:26 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=20</guid>
		<description><![CDATA[I don&#8217;t have much to say that I haven&#8217;t said about the game already: I&#8217;m still working on it, have tweaked things here and there, etc. I&#8217;m sorry about the lack of updates; sometimes I do not get a chance to work on hfa for weeks. When I do, I don&#8217;t think it&#8217;s worth your [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t have much to say that I haven&#8217;t said about the game already: I&#8217;m still working on it, have tweaked things here and there, etc. I&#8217;m sorry about the lack of updates; sometimes I do not get a chance to work on hfa for weeks. When I do, I don&#8217;t think it&#8217;s worth your trouble to read what I&#8217;ve done. Still, here are three screenshots to show you more of the game. Also, the domain <a href="http://www.hfalicia.com">hfalicia.com</a> is back online.</p>
<p>If you helped test the last beta, could you please send an e-mail? The forums are down and I lost contact.<br />
Alonso.</p>
<p>Edit: I have closed the comments section because the spam is exasperating. Thanks for the replies!</p>
<p><center><img src="http://www.alonso-martin.com/h4a/screenshots/h4a_s8.png" alt="Something lurks in the back." /></p>
<p><img src="http://www.alonso-martin.com/h4a/screenshots/h4a_s9.png" alt="Too narrow a tunnel." /></p>
<p><img src="http://www.alonso-martin.com/h4a/screenshots/h4a_s7d.png" alt="The fields." /></p>
<p><img src="http://www.alonso-martin.com/h4a/screenshots/h4a_s7.png" alt="Something lurks in the back." /><br />
<center></p>
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		<title></title>
		<link>http://alonso-martin.com/hfa/?p=19</link>
		<comments>http://alonso-martin.com/hfa/?p=19#comments</comments>
		<pubDate>Wed, 25 Nov 2009 01:44:28 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=19</guid>
		<description><![CDATA[Have been working steadily on hfa. I&#8217;ve added a bunch of things the game missed the first time around and have started level design from a scratch. Most importantly, I&#8217;ve been reworking the story. Seeing that I&#8217;ve not the best of graphics, the system is not the most sophisticated, I&#8217;m not the best at level [...]]]></description>
			<content:encoded><![CDATA[<p>Have been working steadily on hfa. I&#8217;ve added a bunch of things the game missed the first time around and have started level design from a scratch. Most importantly, I&#8217;ve been reworking the story. Seeing that I&#8217;ve not the best of graphics, the system is not the most sophisticated, I&#8217;m not the best at level design, etc., I&#8217;m relying on the story to make this game different. Film (which is what I do for a living) is about telling interesting stories, so I&#8217;ve been sketching out the plot like a screenplay or a small novel. Right now, I&#8217;m not sure if the story is too much for a game like this, but I think you&#8217;ll like it if I can make it work. I&#8217;d really like to tell it you to get some feedback, but I suppose that&#8217;d be like shooting myself in the foot.<br />
That said, I&#8217;ve reworked the technical aspects of the game: you can now customise the keyboard controls as you wish or can play with a gamepad. I&#8217;ve also added a small and basic inventory and a scheduling system to justify the day/night cycle. I had added a 7-day calendar to complement the ideas of the plot, but I removed it and sticked to the 1-day system because things got too massive to work. Some characters in villages or cities will have schedules throughout the day, etc. I&#8217;ve added more power-ups to the engine to make it more balanced. The next update will have a screenshot <img src='http://alonso-martin.com/hfa/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title></title>
		<link>http://alonso-martin.com/hfa/?p=18</link>
		<comments>http://alonso-martin.com/hfa/?p=18#comments</comments>
		<pubDate>Tue, 27 Oct 2009 16:56:26 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=18</guid>
		<description><![CDATA[HFA is still being worked on. I didn&#8217;t want to update until I had something to show, but alas, time does not give. I still receive nice and encouraging comments about the game, which is always nice  
About the status of the game, I decided to restart level design from a scratch; the engine [...]]]></description>
			<content:encoded><![CDATA[<p>HFA is still being worked on. I didn&#8217;t want to update until I had something to show, but alas, time does not give. I still receive nice and encouraging comments about the game, which is always nice <img src='http://alonso-martin.com/hfa/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>About the status of the game, I decided to restart level design from a scratch; the engine was a bit unstable when special conditions came forth; I&#8217;m also planning on adding a map system and redoing the cutscene system. I&#8217;m wondering about the day/night system; I might remove it because, as of yet, it hasn&#8217;t much use. Anyway, I will update sooner or later with more stuff to show. Thanks for reading.</p>
]]></content:encoded>
			<wfw:commentRss>http://alonso-martin.com/hfa/?feed=rss2&amp;p=18</wfw:commentRss>
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		<title>Progress?</title>
		<link>http://alonso-martin.com/hfa/?p=17</link>
		<comments>http://alonso-martin.com/hfa/?p=17#comments</comments>
		<pubDate>Sat, 13 Sep 2008 18:16:20 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=17</guid>
		<description><![CDATA[As many of you have guessed, HFA won&#8217;t be released this year. That doesn&#8217;t mean I&#8217;m not working on it, although very sporadically. Thing is, I&#8217;ve never been good at organising code, and HFA tends to run kind of slow on some computers. With this, I mean I&#8217;m waiting for a stabler version of Clickteam&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>As many of you have guessed, HFA won&#8217;t be released this year. That doesn&#8217;t mean I&#8217;m not working on it, although very sporadically. Thing is, I&#8217;ve never been good at organising code, and HFA tends to run kind of slow on some computers. With this, I mean I&#8217;m waiting for a stabler version of Clickteam&#8217;s HWA to be released (bug them about it!). Another reason for the slowdown is that I virtually do not have time to work on it: university, editing a film we shot over summer and being a film teacher takes my breath away. And, obviously, my lack of concentration and motivation. I suppose I&#8217;m trying to make up excuses, but bear with me. I&#8217;ll not set a release date for now; now I&#8217;m planning on releasing this as freeware, seeing that it&#8217;s very unprofessionally being handled. Thanks for visiting still. I&#8217;ll try to meet your expectations x).</p>
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		<title>Post-Christmas Report</title>
		<link>http://alonso-martin.com/hfa/?p=16</link>
		<comments>http://alonso-martin.com/hfa/?p=16#comments</comments>
		<pubDate>Tue, 05 Feb 2008 16:47:57 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=16</guid>
		<description><![CDATA[Everything was going well until I had to unplug the PC around Christmas time. My room was remodeled and I was back to plugging everything together after a few days. I found out, after the computer wouldn&#8217;t turn on, that the guys doing the work in the room dropped the PC and the HD broke. [...]]]></description>
			<content:encoded><![CDATA[<p>Everything was going well until I had to unplug the PC around Christmas time. My room was remodeled and I was back to plugging everything together after a few days. I found out, after the computer wouldn&#8217;t turn on, that the guys doing the work in the room dropped the PC and the HD broke. I fortunately had a backup of HFA in the internet, so things weren&#8217;t struck much too hard. Apart from school and its intense (and rather irrelevant) workload, I&#8217;ve now a gf and a job, so I haven&#8217;t had much time to work on the game. I&#8217;ll get to work on it when I&#8217;m able, though. And it will (slowly) be finished.</p>
<p>Meanwhile, why don&#8217;t you check out Mark&#8217;s <a href="http://www.thespiritengine.com/">TSE2 battle engine</a>? Or Blake&#8217;s <a href="http://www.projectrhapsody.com/">Project Rhapsody</a> and its <a href="http://www.youtube.com/watch?v=Hx4P50TqAag&#038;eurl=http://www.projectrhapsody.com/">battle engine video</a>?</p>
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		<title>Beta 1</title>
		<link>http://alonso-martin.com/hfa/?p=15</link>
		<comments>http://alonso-martin.com/hfa/?p=15#comments</comments>
		<pubDate>Thu, 06 Dec 2007 08:34:00 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=15</guid>
		<description><![CDATA[Okay, so I finally finished Beta 1. The thing is going really slow (2 or 3 months of work = 12 minutes of if-you-know-what-you&#8217;re-doing gameplay). Oh, well. So much for a guy doing a game, neh? Regardless, I&#8217;m very satisfied with HFA&#8217;s first areas. Here&#8217;s a screen from a boss:

]]></description>
			<content:encoded><![CDATA[<p>Okay, so I finally finished Beta 1. The thing is going really slow (2 or 3 months of work = 12 minutes of if-you-know-what-you&#8217;re-doing gameplay). Oh, well. So much for a guy doing a game, neh? Regardless, I&#8217;m very satisfied with HFA&#8217;s first areas. Here&#8217;s a screen from a boss:</p>
<p style="text-align: center"><img src="http://www.alonso-martin.com/h4a/screenshots/h4a_s6.png" /></p>
]]></content:encoded>
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		<title>Progress</title>
		<link>http://alonso-martin.com/hfa/?p=14</link>
		<comments>http://alonso-martin.com/hfa/?p=14#comments</comments>
		<pubDate>Wed, 14 Nov 2007 06:53:07 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=14</guid>
		<description><![CDATA[Well.. I&#8217;ve slaved myself for so long now. The caverns are now done along with most of the forest (just 1 boss to go!) The story is kind of taking shape in the game&#8211;kind of. It really depends if you like talking with people or not. I spent the last two days coding the 2nd [...]]]></description>
			<content:encoded><![CDATA[<p>Well.. I&#8217;ve slaved myself for so long now. The caverns are now done along with most of the forest (just 1 boss to go!) The story is kind of taking shape in the game&#8211;kind of. It really depends if you like talking with people or not. I spent the last two days coding the 2nd boss (it&#8217;s a very grotesque little thing, to be honest). I&#8217;m trying to stick to bosses with patterns, too, so they take a little bit more to code. So, when I finish the other boss, I&#8217;ll release the first beta test. Shouldn&#8217;t be too long. Sorry for the wait, too.<br />
I&#8217;ve also been thinking about selling HFA for the huge amount of $1 per copy. Either that or I&#8217;ll make a collisseum with a log-in interface where you&#8217;ll be able to battle your friends online, etc (and pay $1 just once to get a username). If you wish, please tell me what you think about this. I think $1 is a low enough amount to ask for a game that&#8217;s taken about a year and a half to make (and will take another one, probably). I understand most people won&#8217;t pay anyway, so this is not really a sure thing. Thanks.<br />
(you can post in the comments now)</p>
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		<title>Gameplay vid</title>
		<link>http://alonso-martin.com/hfa/?p=10</link>
		<comments>http://alonso-martin.com/hfa/?p=10#comments</comments>
		<pubDate>Mon, 08 Oct 2007 17:16:33 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=10</guid>
		<description><![CDATA[Gameplay Video
Here&#8217;s an early gameplay video of a friend playing HFA:






Mind you, things might change a bit in the final game. I&#8217;ll soon show the official trailer, you&#8217;ll like it =)
Update: Since the issue has been mentioned a couple of times, the reason Alicia takes a while to kill the mushroom is because it&#8217;s level [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Gameplay Video</strong></p>
<p>Here&#8217;s an early gameplay video of a friend playing HFA:<br />
<code><br />
<object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/8uWS4OZkNyc"></param>
<param name="wmode" value="transparent"></param>
<p><embed src="http://www.youtube.com/v/8uWS4OZkNyc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
<p></code><br />
Mind you, things might change a bit in the final game. I&#8217;ll soon show the official trailer, you&#8217;ll like it =)<br />
Update: Since the issue has been mentioned a couple of times, the reason Alicia takes a while to kill the mushroom is because it&#8217;s level is higher than hers. When she reaches it, she&#8217;ll be able to kill it in 3 or less hits.</p>
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		<title></title>
		<link>http://alonso-martin.com/hfa/?p=9</link>
		<comments>http://alonso-martin.com/hfa/?p=9#comments</comments>
		<pubDate>Wed, 03 Oct 2007 07:26:37 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=9</guid>
		<description><![CDATA[HFA updates
HFA&#8217;s progressing very nicely. The overworld map is kind of getting too big, but for now, at least, it&#8217;s very pleasant to create each of the rooms&#8211;I can add personal touches, lighting effects, etc. I&#8217;m already half into the meadows, half into the underground caverns and half into the forest. I&#8217;m very carefully trying [...]]]></description>
			<content:encoded><![CDATA[<p><strong>HFA updates</strong><br />
HFA&#8217;s progressing very nicely. The overworld map is kind of getting too big, but for now, at least, it&#8217;s very pleasant to create each of the rooms&#8211;I can add personal touches, lighting effects, etc. I&#8217;m already half into the meadows, half into the underground caverns and half into the forest. I&#8217;m very carefully trying to make a smooth difficulty curve, so the first rooms almost consist of exploration. The enemies in the game give experience and are sometimes aggressive, sometimes passive (which means they don&#8217;t attack you unless you do first). I promise I will show you a gameplay trailer in the next update =).</p>
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			<wfw:commentRss>http://alonso-martin.com/hfa/?feed=rss2&amp;p=9</wfw:commentRss>
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		<title>New screenshots</title>
		<link>http://alonso-martin.com/hfa/?p=8</link>
		<comments>http://alonso-martin.com/hfa/?p=8#comments</comments>
		<pubDate>Wed, 05 Sep 2007 10:39:22 +0000</pubDate>
		<dc:creator>Alonso Martin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://alonso-martin.com/hfa/?p=8</guid>
		<description><![CDATA[HFA is still being worked on rather hard as of late. I&#8217;ve finished the engine, finally, and am now building the levels. Since I don&#8217;t have anything quite solid to show you yet, I&#8217;m posting a screenshot with the 4 stages of day, although there are more than 86,000 different shades that fade away very [...]]]></description>
			<content:encoded><![CDATA[<p>HFA is still being worked on rather hard as of late. I&#8217;ve finished the engine, finally, and am now building the levels. Since I don&#8217;t have anything quite solid to show you yet, I&#8217;m posting a screenshot with the 4 stages of day, although there are more than 86,000 different shades that fade away very smoothly. I&#8217;ve also added a more accurate HUD, along with new graphics and everything. All in all, the game will hopefully have around 5, 6 hours of continuous gameplay and over 10 areas to play in. Each area, being generous here, will have around 15-20 rooms. I&#8217;m guesstimating, since I&#8217;ve added new power ups, that there&#8217;ll be around 15 different habilities and 15 different spells/powerups. Anyway&#8230; to be honest, I&#8217;m quite excited about this project. In fact, I&#8217;m working on a sort of teaser trailer, too. I will release it soon =).<br />
<H3 ALIGN=center><a href="http://www.alonso-martin.com/h4a/screenshots/h4a_s4.png"><H6 ALIGN=center><img src="http://www.alonso-martin.com/h4a/screenshots/h4a_s4_small.png"></a><br />
<H3 ALIGN=center>1x<br />
<a href="http://www.alonso-martin.com/h4a/screenshots/h4a_s4_2x.png"><H6 ALIGN=center><img src="http://www.alonso-martin.com/h4a/screenshots/h4a_s4_small.png"></a><br />
<H3 ALIGN=center>2x</p>
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