July 23rd, 2011
Things have been going well. I’ve added a video cutscene system (there will be some hand/computer drawn video cutscenes), increased the inventory to around 250 items, added screen-captures to the quests/errands you can schedule, added screenshots for the savestates, replaced several sounds for better-sounding ones, replaced some graphics in the title screen. Thanks to an extension that UltimateWalrus recently released, the game supports full-screen without losing its aspect ratio. It seems to run slow if the zoom is set at 3x and above, but I suppose the burden of choice is on the user now
. I struggled a bit with a villager-routine system (which lets me have npc’s with predetermined 24-hour routines, kind of like Majora’s Mask), but I finally got it to work properly. I optimised the engine as much as I could, but I don’t know if speed is still an issue. The testers shall be the judges, I suppose.
In regards to the story, I’ve nailed a couple of things that had been bothering me for the past months. I still need to figure out what ending to choose. I’m trying to make of the story the best aspect of the game; I think you will like it
Otherwise, things have gone smoothly. The last semester of my career starts in a couple of weeks and I won’t be able to work on hfa as often as I would like, but I hope, as tentative a date as I can give, to finish the game by the end of 2012. If the world ends not. We will see.
July 13th, 2011
The forum is back up! The link is up there ^
Hopefully, it’ll be harder for bots to spam them. I could always be wrong, though!
Oh, and:
Sometimes, dead enemies drop a bag with 1 out of 100+ possible items!